Divinity: Original Sin 2
There are some new mechanics to Original Sin 2 – four player co-op, an authored player-creation introduction, and (thankfully) a completely reworked inventory system – but it's also very much what you’d expect if you played the first game. You shipwreck on a fantasy, vaguely Grecian island and enjoy complex, free-flowing dialogue trees with a long list of flawed characters. That’s fine by me, because nobody makes classic computer role-playing games quite like Larian Studios. The thing a lot of people loved about the first Original Sin were the environment interactions – how you could douse a player with water and beam them with a blast of lightning for extra damage. One of the new classes is a Conjuror, who literally has a base ability that transforms part of the battlefield into a random surface, which lets you play with those effects no matter where you are. I can’t wait to spend another 70 hours in that delightful combat system.