A More Competitive Crucible
If you play any other big-budget online multiplayer shooter in 2017, you'll encounter less lag compensation, a faster and more consistent frame rate, and a healthier competitive spirit (hello, Overwatch). Year-three Destiny's Crucible mode, by contrast, is in a pretty sorry state. It's worth remembering that Destiny was essentially developed for the PlayStation 3 and Xbox 360; in the beginning, changes to the Xbox 360 version of the game had to be applied separately to the PS4 edition of the game, and so on. How could it not, by now, feel dated? But the reality is that the Crucible, great as it may be, is competing for players' time – against titles like Call of Duty: Black Ops 3, Halo 5: Guardians, and most notably: Overwatch, among others.
When an opponent's experiencing networking issues in Halo 5, it doesn't render them invincible, or give them the benefit of the doubt when we both fire at one another in the same instant. In Destiny, players are (not intentionally, but effectively) encouraged to play with a poor internet connection, and that's unacceptable for any game that wants to be taken seriously in the world of MLG GameBattles or, potentially, live PvP tournaments.