12. 'Battlefront' now feels complete
Just one year after LucasArts' Battlefront proved itself the bestselling Star Wars game ever, Pandemic Studios delivered an even better offering that would rack up even better sales. More multiplayer modes. More semblance of a story in single-player. More planets. More of pretty much everything – including the introduction of space battles and playable hero characters. It felt like a more complete experience overall and is perhaps why the original Battlefront isn't even available for purchase on Steam or GOG – this release completely nullified its relevance.
"Battlefront 2 was really everything we wanted the original Battlefront to be but didn't have the time to do right," says Gewirtz. "The original design called for playable heroes, space battles, and a much more elaborate single-player mode, but we knew they needed to be fully developed. After establishing the core mechanics in Battlefront 1, we could take the time to deliver a fully realized Star Wars game with Battlefront 2. The combination of a fully realized single-player campaign, space battles, playable heroes, and Galactic Conquest were what made Battlefront 2 the game we had originally envisioned with the original."