16 Innovative Games That Were Way Ahead of Their Time

From 'Herzog Zwei' and 'Winback' to 'Elite' and 'Body Harvest,' these are games that provided the blueprint for today's biggest hits

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WinBack (1999)

First released for the Nintendo 64 in 1999 and for PlayStation 2 in 2001, WinBack from Koei's Omega Force studio in Ashikaga, Japan (the team that was also responsible for the Dynasty Warriors games) is a Metal Gear Solid-wannabe that is best-known for pioneering the cover-based shooting mechanic that went on to inspire Kojima's Metal Gear Solid 2 in 2001 and Namco's Kill Switch in 2003. This later became a staple of third-person shooters after being popularized by Epic's Gears of War in 2006. Outside of this fundamental building block of modern game design, WinBack was also one of the first games to feature a laser sight – something that both Kojima and Shinji Mikami picked up, the latter for Resident Evil 4.

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