Ubisoft announced a new competitive game mode today for its tactical third person shooter Ghost Recon Wildlands, as well detailing a new update to the game's helicopter controls and aiming.
The new multiplayer mode, which hits this fall and entitled Ghost War, pits two teams of four against each other in a deathmatch "to get a foothold in the country after the fall of the Santa Blanca Cartel." In it, players will be able to choose from such classes as Tank, Sniper and Scout, each with their own personalized stats and dedicated perk upgrades. There will be multiple classes to choose from, but the developer didn't specify what they would be, saying more information will be available in the coming weeks. The idea is that players will combine all their different specialized tactics in Ghost War to take down their opponents, rather than just going at it as a free-for-all.
Ghost War necessitates players working together, using tactics and skills against their opponents in a variety of open area maps based on areas of the Wildlands' map, including deserts, jungles and villages, according to Ubisoft. Matches will be dynamic, the developer added, saying each will take place at different times of day and in different, changing weather, challenging a player's knowledge of a map and forcing them to adapt to its terrain.
The development team also added some new features to Ghost War that may change a player's tactics. When a player falls under heavy fire, a new "suppression system" will affect their vision, blurring what's in front of them, making it more difficult to aim. Conversely, new sound markers will help players locate enemies on the map based on where they're shooting from.
“Our objective with Ghost War was to build upon the main game’s elements of co-op team play and open, tactical gameplay,” said Lucian Istrate, lead game designer, in a post on the Ubisoft Blog. " “[All] of these elements will make team play, communication, and strategic skills more crucial than ever.”
Ghost War will be available via a free update this fall. Players can try out the new game mode in an open beta on all platforms, currently expected to launch later this summer. Ubisoft didn't give specific release dates for either.
Ubisoft also announced a host of tweaks and updates for the game's helicopters today as part of its "Title Update 6," which went live today. Along with several bug fixes and new in-game challenges, the developer says the update brings changes to the way each of the game's helicopters control and aim, as well as not being able to take off until it reaches the necessary RPM. According to Ubisoft, these changes will make piloting the vehicles easier and more authentic.
It also detailed a few UI changes for the helicopters. For instance, Gatling helicopters have new crosshairs, rocket helicopters have lock-on targeting and small helicopters will now fire rocket salvos, as opposed to locking on to foes as before.
More detailed changes to the vehicle controls can be found listed below:
• Now the triggers control the vertical speed (LT = vertical descending speed, RT = vertical ascending speed)
• The left stick controls the horizontal speed (up/down = forward/backward, left/right = left/right)
• Left/right on the right stick controls the rotation speed of the chopper
• Up/down on the right stick controls the rotation speed of the camera (allows you to control camera which in turn guides the helicopter’s direction)
If these changes don't work for a player, the developer says it has given the option to go back to the previous control scheme, while still retaining some of the UI and behavior fixes, such as the crosshair changes mentioned above.
Ghost Recon Wildlands was released for PlayStation 4, Xbox One and PC on March 7, 2017. In it a special American task force travels to Bolivia to take down a Mexican drug cartel with influence over the country's government. It released to mixed reviews from critics, as well disapproval from the Bolivian government over its portrayal of the country's narco-state.