Daily Glixel: What Went Wrong With Visceral's 'Star Wars' Game

Employees talk to 'Kotaku' about the game's troubled development.

Report: Visceral Was 'a Really Unhealthy Place' During 'Star Wars' Development
5
Visceral Games1/5

Report: Visceral Was 'a Really Unhealthy Place' During 'Star Wars' Development

Over on Kotaku, Jason Schreier has written a very in-depth report on the troubles at Visceral Games leading up to its closure earlier this month. Publisher Electronic Arts announced it's shuttering the studio and making significant changes to the Star Wars title it was working on. Codenamed Ragtag, the unnamed project was going to be a story-based, linear adventure game. But, there were many problems during its development, Kotaku reports. The studio allegedly lacked the resources it needed for the ambitious project, there were difficulties with the Frostbite game engine, and there were multiple conflicts between Visceral and EA.

"It felt like we were always under the threat of closure," a former employee tells Kotaku. "It was a really unhealthy place."

There's a lot more to the story. Set aside some time this weekend to check it out. It's a fascinating read.