Daily Glixel: 'Hellblade' Sells 500K Copies in Three Months

Proving there is a middle ground between AAA and indie.

'Hellblade' Sells 500K Copies, Turns a Profit in Three Months
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Ninja Theory1/5

'Hellblade' Sells 500K Copies, Turns a Profit in Three Months

Hellblade: Senua's Sacrifice was developer Ninja Theory's attempt at an "indie AAA" game, a project with a modest budget (when compared to other AAA titles) that didn't skimp on visuals or content. It looks like the gamble paid off. The game has reached 500,000 sales in three months, making it profitable ahead of Ninja Theory's expectations, according to a tweet the studio made today.

"Creatively we hit a home run, but our other major goal was to prove that there was a space between indie and AAA games that could work commercial," Ninja Theory said in a video diary posted today. "And for that, sales do matter."

If you want to check Hellblade out, Steam currently has it for 25 percent off.