'Hellblade' Sells 500K Copies, Turns a Profit in Three Months
Hellblade: Senua's Sacrifice was developer Ninja Theory's attempt at an "indie AAA" game, a project with a modest budget (when compared to other AAA titles) that didn't skimp on visuals or content. It looks like the gamble paid off. The game has reached 500,000 sales in three months, making it profitable ahead of Ninja Theory's expectations, according to a tweet the studio made today.
#Hellblade: Senua's Sacrifice has reached 500k sales in 3 months, moving the game into profit ahead of our expectations! Find out more on this and how the game's launch went in the final #Hellblade dev diary: https://t.co/RehX4JEbsr— NinjaTheory (@NinjaTheory) November 22, 2017
"Creatively we hit a home run, but our other major goal was to prove that there was a space between indie and AAA games that could work commercial," Ninja Theory said in a video diary posted today. "And for that, sales do matter."
If you want to check Hellblade out, Steam currently has it for 25 percent off.