Four Laid Off From Failbetter Games After Low 'Sunless Skies' Sales
Fallen London and Sunless Sea developer Failbetter Games says four people are leaving the indie developer after sales of its latest project, Sunless Skies, underperformed during Early Access.
"After the remarkable high of the Kickstarter, the response to Sunless Skies in Early Access hasn’t met the level of Sunless Sea in terms of sales," says Failbetter Games communications director Hannah Flynn on the studio's official site. "It sold about 15 percent as many copies as Sunless Sea in the comparable time period."
Failbetter Games attributes slumping sales to a lack of visibility. "In hindsight, we went into Early Access too early," Flynn writes. "The game wasn’t immediately ready for media attention, we lost a key promotional moment; people aren’t talking about the game as much as we’d hope."
"The marketplace is also hugely different to the last time we launched an Early Access game (in 2014), and Sunless Skies just isn’t as visible as Sunless Sea was," she adds. "The success of our Kickstarter probably also led to fewer people buying it at EA launch, which will have made it less visible on storefronts; thousands of people had already picked up their copy."
Failbetter games has less cash as a result, and it's decided to layoff four team members. It's also delaying the official release of Sunless Skies and says it will have a revised launch window within the month. It also plans to shut down the Fallen London mobile app later this year, but the website is getting a facelift.