What Went Wrong With Factor 5's 'Lair'
Over on Polygon, writer Matt Paprocki speaks to Factor 5 about Lair, a 2007 action-adventure game for the PlayStation 3 that reportedly cost $25 million to make and, ultimately, became a disappointment for both the studio and Sony.
"Lair was a genuine fuck-up by everybody involved, probably me the worst," says Factor 5 co-founder Julian Eggebrecht to Polygon.
The lengthy article goes on to describe the game's chaotic development, which apparently included missed deadlines, disagreements over motion controls, excess, and ego. It's a fascinating look at a game's development and the various ways it can go pear-shaped. Give it a read!