A lot of expectation was built up for Daikatana. It was made by a team headed by John Romero, who had come straight off Quake, Doom, and Wolfenstein 3D – the holy trinity of Nineties shooters. Ads for Daikatana bombastically declared "John Romero's going to make you his bitch." When it finally came out, three years late, Daikatana was a middling first-person shooter with unmanageable AI sidekicks and nuisance enemies. The opening level was a slog through a swamp full of buzzing mosquitoes and killer frogs. There are worse games than Daikatana, but few where the gap between hopes and reality was so wide.