Nier: Automata is many things to many people. It's a collaboration between developers Platinum Games, known for robust combo-heavy combat systems, and director Yoko Taro, known for experimental storytelling and emotional twists. It's a game that switches fluidly from third-person action to top-down shooting to side-scrolling platforming. It's a story about androids dressed like goths who fight scrapyard robots on behalf of an absent humanity who retreated to the moon years before. It spins a lot of plates all at once and then once you think it's done it goes back and sets them all up to spin again, only this time in the other direction. The mechanical variety and narrative variety turn out to be essential once it does, but to say any more would probably spoil the effect.