'Ghost Recon: Wildlands'
Four-player co-op had a sudden rise and fall: it was everywhere you looked for a year and then suddenly notable by its absence. Ghost Recon Wildlands has kept the flame burning, providing a map of pseudo-Bolivia ridiculously full of drug-runners and bad guys for four gung-ho Americanos to shoot their way across. Each enemy encampment can be approached in a multitude of ways, meaning that players can specialize – being the guy who gets up high with a sniper rifle, or lays mines on approaching roads, or brings an under-barrel grenade launcher for crowd control and helicopter removal. The sync shot ability makes AI squadmates useful, but grenade launcher for crowd control and helicopter removal. The sync shot ability makes AI squadmates useful, but Wildlands is really a game for four buddies prepared to clamber into the same vehicle and then hoon across the landscape to the next mission, and the next, and the next.