'Friday The 13th: The Game'
Scream taught us that horror movies have rules and the Friday The 13th series were particularly rulebound – at least before they went into space and started crossing over with Nightmare On Elm Street and Evil Dead. But the classic Friday The 13th movies, the ones with Jason Voorhees and his mother stalking camp counselors through the woods as punishment for being teenagers, had the kind of rules that make them perfect for adaptation into online multiplayer. Jason's ability to always be in the most surprising place, to appear behind people out of nowhere, becomes a teleport. Always knowing where victims will be? A kind of fear vision. Counselors scream automatically when they discover bodies, and fumble through minigames when trying to repair a car or boat to escape in it. The game mechanics model horror movie tropes so neatly that sometimes people in the local voice chat roleplay along, which heightens the experience even further. Even when you die it's still fun, transforming into a spectator watching with popcorn as the bodies pile up and shouting “He's behind you!” because he always is.