If you want F-Zero, try Fast RMX
Fanatics might hold vicious debates over the franchise that Nintendo has battered the most over the years, but almost everyone can agree that F-Zero remains among the top-tier. The case isn’t hard to make - despite the futuristic racing series’ unblemished record of critical acclaim, there hasn’t been a new entry since the first Bush administration. Sure, Mario Kart has always made a bigger impression on the sales charts, but the white-knuckled antics of Captain Falcon and his competitors carved a certain place in the hearts of Nintendo devotees everywhere.
For those who want fiendishly-difficult, high-intensity racing on a Nintendo platform, there’s only one real ticket: Shin’en Multimedia’s Fast series. Unlike derivative games like Tiny Metal, Shin’en has taken great pains to give their own spin to the basic concept of “supersonic speed machines” over a three-game span. The biggest departure comes in the form of a “polarity” system: your craft shifts from blue to yellow at the touch of a button, and regions of track reflect that, either boosting you or slowing you down depending on your timing. With the Switch iteration, Fast RMX, Shin’en has hit the sweet spot between inspiration and innovation, and the result is a game that’s appropriate not just for those who yearn for the sweeping curves of Big Blue, but any racing fan who’s sick of lobbing Koopa shells at their friends.