Video Game Sequels Aren't a Bad Thing
While the video game industry does have a Hollywood-like infatuation with sequels, games with numbers next to their title fare much better than most big-budget movie retreads. That's because it often takes many years of development to create the next installment of a game, and in many cases — such as Ubisoft's Assassin's Creed and Square Enix's Final Fantasy franchises — brand new protagonists and settings are introduced.
Per usual, there were a ton of sequels at E3. Some of the coolest games include the Coalition's Gears of War 4, which propels the franchise 25 years into the future and introduces a new band of heroes (including the son of previous Gears protagonists Marcus Fenix, Anya Stroud and J.D. Fenix). Respawn's Titanfall 2 ups the ante for its all-out futuristic warfare with six new Titan classes (mechanized giant suits controlled by human pilots that can jump out and fight on foot, maneuvering with a jet pack for extra boosts). But the game also introduces a campaign story for the first time, in addition to online multiplayer. And Ubisoft's Watch Dogs 2 takes the open world hacking concept to the City by the Bay, with a new protagonist and new technology (including drones) to hack into the open world.