From 'Herzog Zwei' and 'Winback' to 'Elite' and 'Body Harvest,' these are games that provided the blueprint for today's biggest hits
Producer Hisashi Nogami and programming director Shintaro Sato discuss the early 'Splatoon' prototypes and why you won't need voice chat to succeed
Sledgehammer Games' Michael Condrey and Greg Reisdorf talk War mode, Divisions and challenge you to "1v1 me, bro"
Ubisoft creative director Michel Ancel shows a behind the scenes look at the first in-engine demo shown at E3 2017
Spend wisely, the deals will keep coming from now until July 5
Creative director Cory Barlog describes how it would have been "the most expensive art house game of all time" without Atreus
"I get paid way more than I deserve and frankly I'd probably do it for free"
How fatherhood, 'Dark Souls' creator Miyazaki and 'Mad Max' director George Miller inspired a sequel that's been five years in the making
The games that stood out to us the most, in no particular order
We talk about the new multiplayer modes in 'Call of Duty', our interview with Reggie Fils-Aimé from Nintendo, and multiplayer pirate combat
As Nintendo takes a victory lap at this year's E3 show, Fils-Aimé opens up on what makes the company tick, and what's next
Producer Kosuke Yabuki and art director Masaaki Ishikawa discuss how the game came about, its lore, and why you should be playing with motion controls
We talk about Mario's latest, Insomniac's amazing 'Spider-Man' demo, plus our hands-on time with 'Wolfenstein 2' and 'Doom VFR' and 'Fallout 4 VR'
A look at some of the crazy ways that Mario's hat Cappy changes the gameplay in the new game for Switch
From 'Wolfenstein 2' to 'Beyond Good & Evil 2', 'God of War' and 'Spider-Man'