A 'Splatoon 2' designer talks about what it's like to be a foreigner at the world's greatest video game studio
"Through changing the game world, you are changing your consciousness of what it contains and what it means."
Part walking simulator, part memento mori, part Alice-through-the-rabbit-hole hallucination
The high-profile video game designer talks about overcoming creative burnout, his own celebrity and leaving Epic
'Gears of War' creator on how 'Lawbreakers' will compete with Blizzard's 'Overwatch', why he left Epic, and why he's tired of seeing himself wielding a chainsaw gun
With 35 years of game development behind him, Meier opens up about his inspirations, burnout and why his name is on the box
From making LucasArts classics to founding – and almost losing – his own studio, Schafer has always been a tireless supporter of creativity
In his first major interview in over a year, Molyneux opens up about his legacy, his empathy for the 'No Man's Sky' team, and redefining himself
Iwinski talks "wild capitalism" of post-Soviet Poland and how two guys went from selling CD ROMs to building one of the most-beloved epics of all time
The creator of Unreal Engine describes his vision of the world-changing metaverse that's just 12 years away
Spoiler warning! We revisit our theories in light of HBO show's season finale
Spoiler warning! We revisit our theories in the light of this weekend's 'Westworld' season finale
Influential designer on what he learned from Warren Spector and why he loves 'Far Cry 2'
Influential designer on how the events of his childhood shaped him as a designer, what he learned from Warren Spector and why he loves 'Far Cry 2'
Todd Howard, an NCAA fan, designs games with action figures and is acutely aware of what world is waiting for