Theory 1: Ad-Supported Music
Yahoo! Music General Manager Ian Rogers says all music will be
free - paid for by ads - and any song by any artist will be
accessible from anywhere in the world.
"I can imagine a future where you just consume a hell of a lot of
music - just hit 'play' on any player, and hear music. There's an
ad experience there, and we'll pay the labels a percentage of that
ad revenue. All devices will be connected to a network and we can
find anything we want and hit 'play' without connecting our device
to our computer and dragging a physical file over. People are going
to have the expectation that they can get to anything whenever they
want to."
Theory 2: Peer-to-Peer Goes Legit
Eric Garland, CEO of digital-music research firm Big
Champagne, says people will pay a monthly surcharge on their cable
bill to download an unlimited supply of tunes.
"Tens of billions of songs are downloaded for free by people all
over the world, representing a huge market - not in changing their
behavior, but in creating businesses around that fact. People that
provide access to networks are the logical place for payments to be
administered: Today you pay your cable company, not only for bits
and bites, but for services like HBO or a tier of basic cable. It's
in everyone's interest to administer payment there, with royalty
payments made from pools of money collected based on stat rates or
voluntary rates. You'll have Time Warners and Comcasts and Verizons
working with content companies to convert these marketplaces
without trying to change customer behavior."
Theory 3: Endless Access Points for Music
David Pakman, President and CEO of the indie-minded download
site eMusic, says the more outlets there are to buy music, the
fewer people will turn to piracy.
"The future of the music industry is bright. The old way, you'd buy
a CD because you heard it on the radio. Now we have 20 different
ways to go out and sample new music, whether it's blogs, downloads,
ring tones, full-length mobile downloads, Internet radio,
personalized subscription radio, or on-demand on your cable box.
Those will continue to proliferate. It's important to offer music
for sale everywhere. Selling more music is the way to monetize it
and compete with piracy."
Theory 4: Labels Change Their Stripes
Rob Glaser, the head of Real Networks and Rhapsody, predicts
that labels will operate more as managers, earning most of their
profits from licensing, touring, and merchandise.
"The notion of a company that is only in the business of selling
recorded music is an artifact of the physical world. In the next
year or two, as physical growth continues to lag, the labels' pain
will just get so great, they'll move to a more rational approach:
The smarter way for music companies to work as venture capitalists,
where they help to support bands through recording contracts, tour
support, licensing, helping them artistically, essentially as
business partners. If the artists succeed, the labels succeed. In a
digital world that's the only way to align the interest between the
label and the artists and it's been surprising to me how slowly the
industry has been to embrace it."
Theory 5: Consumers Become Retailers
Terry McBride, founder and CEO of Nettwerk Music Group, says
social networking will be integrated with commerce.
"We'll be looking at a space where the consumer is the retailer.
Within a text message, an email or an IM, I can say, 'Listen to the
new Avril single,' you click on her name, you hear it, you like it,
you hit pound-four, and you instantly bought it, but you bought it
from me. And maybe it's for twenty-five cents, and maybe five of
that twenty-five cents goes in my PayPal account, the rest of it
goes through a payment system to the copyright holders. You've got
your price point down to where it's not worth the effort of going
online to find it, and you really tap into the social nature of how
social groups work."
>> Read Brian Hiatt and Evan Serpick's special report on the decline of the music business.
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- Portions of Album Content Provided by All Music Guide © 2008 All Media Guide, LLC.