.

How an 'Archer' Scene Gets Made

Art Director Neal Holman walks us through a scene's animation process
Next
FX

blog comments powered by Disqus
1 of 17

A Vague, Endless Cold-War Era

Over the last four years, FX's Archer has become one of the most popular cartoons made for adults — each episode blends thrilling espionage plots with witty one-liners, making it one of the smarter under-the-radar shows around. This week, the show returns for its fifth season and one of the key characteristics of the show is the aesthetic. [It's] set in a vague, endless Cold-War era," says Neal Holman, a principal designer and art director for Archer. "The vague timeline allows us to cherry pick the stuff we like and ignore the elements that we don't. We can have muscle cars from the Seventies, computers from the Eighties and cellphones from the Nineties. An average episode takes about eleven weeks from the moment we get a script to the moment we turn it in. We generally have four episodes in production at a time in staggered phases, so we end up doing 13 episodes in 10 months." In this exclusive gallery, Holman breaks down the insides of a scene from a Fifth Season episode, where Archer, Cyril and Ray have just been arrested in South America. The scene starts as they are en route to prison. Mike Ayers

Daily Newsletter

Get the latest RS news in your inbox.

Sign up to receive the Rolling Stone newsletter and special offers from RS and its
marketing partners.

X

We may use your e-mail address to send you the newsletter and offers that may interest you, on behalf of Rolling Stone and its partners. For more information please read our Privacy Policy.

www.expandtheroom.com