Nioh, the Dark Souls-inspired action RPG from Team Ninja, is definitely as hard as it's been made out to be. You wouldn't expect any less from the creators of Ninja Gaiden, and especially not now: the studio is clearly determined to get its groove back after the series to which it owes its namesake went to shit after its most recent releases. Perhaps it was inevitable. Ninja Gaiden used to be a byword for demanding, punishing action games until that sort of thing became passé sometime around the Wii era. It came back with a vengeance around 2009, when From Software released Demon's Souls, and the rest is history. Understandably given its legacy, Team Ninja feels its work should be mentioned in the same breath as Dark Souls. Maybe now it will.
The good news is that Nioh actually turned out great. It's every bit as demanding as its legacy warrants, and it's cribbed a lot of the right stuff from Souls. See for yourself as senior editor Miguel Lopez throws himself blindly at one of Nioh's early-to-mid levels, teetering on the edge of competence, and subjects poor video editor Paul Encinas to bad jokes, incomprehensible slang, and an idiot's interpretation of Japanese history.