Semblance is heartwarming. You play as a meek purple blob in a funky, Seussian world. It’s a platformer, and the controls are Meat Boy-esque, but the environment is fully modular. Jump and bang your head in the platform above you and you’ll start to leave a dent. Climb on top of that dent, and suddenly the macguffin necessary to open the next door is in reach. It’s a satisfying concept with the same addictive potential for iteration you find in other puzzlers like Portal or World of Goo. The design is sourced from a couple of South African developers – Cukia Kimani and Ben Myres – who stumbled onto the mechanics while working on their final project for university, and they absolutely deserve to find a publisher who can launch this thing for them.