Flashback: In Defense of Namco's Bizarre 1987 'Star Wars' Game

Making sense of the most nonsensical Star Wars game ever

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Jawa Slaughtering
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'Woo-tee-dee!' cried the Jawa. Translation: 'Take your stupid droid! Just don't kill my mother!'2/8

Jawa Slaughtering

Remember when Luke said, "Why would Sand People wanna slaughter Jawas?" They do earn their pesky droid-napping reputation in A New Hope, to be sure, but it's pretty clear they're harmless at the end of the day. Namco's Star Wars plays along with this idea, kicking off the game with an animation of two Jawas stealing R2-D2. After Scorpion Vader is defeated, though, Luke is actually freeing not only his trusty droid, but also this troublesome duo from faux-Sith Lord captivity. It makes no sense... but it's cute.

Four years after Namco's Star Wars, an entirely different NES adaptation of A New Hope would hit North America, co-published by JVC and Lucasfilm Games (we'd soon know them better as LucasArts). And just one year later, the two companies would team up once again for Super Star Wars – a game that played a key role in fully revitalizing the galaxy far, far away on home consoles.

One key theme permeated each JVC/LucasArts game: Killing Jawas. Storming the sandcrawler to free R2-D2, Luke spends a lot of time doing precisely that in both titles. By the time the credits roll, Luke Skywalker isn't just a Jedi, he's responsible for the demise of most of the Jawas on Tatooine – it was as if a million lives cried out in terror and then were suddenly silenced... with a high score. 

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