'Titanfall 2' (Xbox One, PS4, PC – October 28)
With Titanfall 2, the franchise is going through changes, some of them downright fundamental. For one, it's getting a single player campaign, which executive producer Drew McCoy promises will let you explore the game's freeform mobility without fear of being instantaneously fragged. "One of the big goals was to give people who really liked the concept of Titanfall a place where they could practice, fail, and not be in a competitive environment," he says. Brief glimpses suggest that it's working, with results evocative of classic shooters like Half-Life and BioShock. Multiplayer is at least half the story, of course, and Titanfall 2 has been bold in its reexamination of the basics – to a degree that has rankled some in the community. An aversion to risk goes hand-in-hand with triple-A game development, so at least for now, we're inclined to be heartened by developer Respawn's chancy moves.