It may seem as if "infinite" is a nod to the number of times we'll see Rez get remade – it has been cast and recast several times since its debut on the Sega Dreamcast in 2001 – but don't let that put you off. Of all the games in the PSVR launch lineup, Tetsuya Mizuguchi's latest Rez incarnation does more to demonstrate the transportive potential of the technology than perhaps any other.
It's not just the still-fresh-sounding beats that fill the space between its pulsing wireframe world, or the instinctive controls that make it work (though both play their part) – it's how you feel an hour in, when you realize you've been completely absorbed, with every fiber of your being conscripted by its simple, zen-like elegance. Because it turns out the infinite is what you get a glimpse of as the game opens up its new level – Area X. Designed specifically for VR, it ditches the steady momentum of its on-rails origins for a breathtaking 360-degree fireworks display in what feels like infinite space. At this point, Rez transforms from a colorful exploration of the computerized innards of Tron's freezer to something borderline transcendent – a thing of abstract beauty that would be Instagram-worthy on any device, but in VR comes wholly alive. If you don't get the potential of this technology after that, there's no hope for you.