Fans were rightly worried when Doom's release date neared and there were no early reviews in sight. The fact that the franchise had been dormant since 2004 didn't quite inspire confidence, either. But evidently, idle hands are indeed the devil's playthings. The new Doom turned out to be outstanding, and 2016's most pleasant surprise to boot. Where its predecessor, 2004's Doom 3, hewed toward a more deliberate horror, 2016's Doom leaned gleefully into the carnage and madness that defined the franchise's earliest days. Your character is essentially a walking arsenal that jogs at 50 miles per hour, and disembowels demons with his bare hands in order to acquire health and ammo. Meanwhile, the challenges the game throws at your escalate to a point of gonzo absurdity that somehow never seems to feel sadistic or unfair. That, in itself, is a staggering achievement.