It's Game-Maker Friendly
The Switch is almost certainly the most developer-friendly console that the company has ever made. "They have the kind of device that makes it much easier for third parties to give them the support," Bethesda's Todd Howard told us. Nintendo creative director Shigeru Miyamoto told a gathering of investors earlier this month that the company built the Switch "with ease of development in mind" and explained that a studio could take a PC game and quickly port it to the Switch thanks to the familiar Nvidia graphics technology inside the system along with its full support for both the popular Unreal and the Unity game engines – tools that power the vast majority of modern game development. One look at the current list of confirmed games for the system certainly validates this – a significant percentage of the games outside of Nintendo's own are ports of games currently made for PC and available on Steam.
Miyamoto also said that Nintendo's own teams are benefitting, and have even investigated Unreal to the point that they now fully understand how to get the most out of it. "That ease of software development has also been felt by Nintendo's internal developers," Miyamoto said during a Q&A. "Even though game software developers in the US and EU are often said to have superior skills to their Japanese counterparts when it comes to software development techniques, Nintendo's software developers have mastered state-of-the-art technologies such as Unreal engine, and their skills can now be compared with those of Western developers."