In contrast to the villains of Obsidian's take on Star Wars in the sequel, Bioware's choice of villain for the original Knights of the Old Republic in 2003 was straightforwardly Sith almost to a fault. What redeemed him is how natural and effortless evil looked on him. With a cybernetic jaw giving his speech a cold, distant, digital quality there wasn't even a hint of humanity to him. While many players decry the length of the game's opening hours on Taris, Malak's orbital bombardment of the planetwide city was one of the most memorable moments in the game. Revisiting Taris in The Old Republic MMO vividly shows how the damage dealt by one man can linger for centuries, sunlight filtering through the jagged ruins of shattered superstructures.