Lego Star Wars: The Video Game
Now that it's had 16 follow-ups and Lego games have become a genre of their own, the concept almost seems normal. But in, 2005 Lego Star Wars was a weird proposition: a kid's action-puzzle-platformer that retold the prequels with Lego and in mime. Nobody spoke a word in the early Lego games, so every cutscene became a silent-film slapstick routine. It turns out that this was the perfect medium for Episodes I through III. Although the technique lost something in later games and was eventually abandoned, it worked perfectly for a story that could only be improved by having all the dialogue taken out of it.