6. 'Company of Heroes'
After its 1990s heyday the real-time strategy genre needed a shake up. Relic, who tinkered with the genre in Warhammer 40,000: Dawn of War two years prior, continued experimenting with their World War II game Company of Heroes. It reduced the scope of RTS to skirmish level, where a single tank maneuver or well-placed satchel charge could make all the difference. It minimized base-building and swapped resource-gathering for control points, forcing players out of their home turf if they wanted to stay supplied. With its focus on small groups with special abilities – whether paratroopers able to land behind enemy lines or tanks deploying bulldozers – Company of Heroes marked a halfway point between the traditional RTS and the MOBA games that came after.