Remember when Xbox One was announced? "This is an always online lifestyle box! It's going to do, like, TV and everything! And everyone needs a Kinect!" they said, to a chorus of shrugs, while Sony gleefully grabbed the keys to the start of the next generation. Quantum Break is perhaps the last relic from that rapidly-discarded marketing strategy, arriving as both a game and an episodic TV series to tie in with the story. Despite Remedy's ambition and experience developing games like Alan Wake, the reality turned out to be mildly baffling: a strange mix of mechanics that never quite gelled – arbitrary platform bits anyone? – and a series that no one really bothered watching. Worst of all, the PC version arrived in an unplayably broken state that squashed what enthusiasm was left after its muted console reception. There's a gaping space for a breakthrough game that melds TV and gaming into something bigger than either of them, but Quantum Break isn't it.