There was a period between 2008 and 2011 where Sega was cranking out Marvel games with surprising regularity. They were all terrible.
It began with the unbelievably awful Iron Man game from Secret Level in 2008, which scored a disastrous 44 on Metacritic for the PlayStation 3 version. This was followed by a similarly atrocious Incredible Hulk title developed by Shark Tale and Over the Hedge developers Edge of Reality that same year. In 2010 in squeezed out another heinous Iron Man title which fared even worse than the first, followed by the monstrosity that is Thor: God of Thunder in 2011.
Released on PlayStation 3, Wii, 3DS, Xbox 360, and DS this bady-executed and thinly-veiled God of War knock-off achieved near-universal derision from critics, despite showing some early promise thanks to the talent involved. The game's story was written by the Eisner Award-winning comic book writer Matt Fritchman (known for his work as the writer of The Invincible Iron Man, The Immortal Iron Fist, Uncanny X-Men, and Hawkeye for Marvel) and featured the voices of Chris Hemsworth, Tom Hiddleston and Jaimie Alexander reprising their roles from the film.
With a Metacritic score of just 39 on PlayStation 3, it prompted comments like "it's joyless tat and should be smashed with hammers. Big ones," from Eurogamer, while GameSpot's Tom McShea noted that it was "absolutely awful in every way," and was "a terrible game with almost no redeeming qualities."
Liquid Entertainment, the studio behind this abysmal failure of a game had achieved some success in 2001 with its realtime strategy game Battle Realms, but just prior to the release of Thor: God of Thunder had been saddled with producing joyless licensed fare including a stunningly bad Desperate Housewives game and a bland and buggy Rise of the Argonauts action-RPG for Codemasters.
If you've wondered why Marvel seemed to gingerly step away from blockbuster video game releases in the past five or six years, you can probably thank Sega for that.