Welcome to Daily Glixel, a roundup of the day's other top news stories. Indie developer Mike Bithell surprised everyone with a new game today. We're so used to the usual industry hype cycle – announce a game, market it for months, delay it, delay it again, finally release it – that when someone does something different, it feels like a momentous event. The tactic worked for Fallout 4. Will it work for Subsurface Circular?