Ask people what superpower they want and they'll probably say flight, even over invisibility or super strength or squirrel control. Superman 64 gave us the power to fly, but made us wish it hadn't. Superman wasn't soaring through the skies but squeezing through gold hoops on a time limit, restarting if you missed any of them – which you would thanks to clumsy controls. The city beneath you was an uninspiring sight, filled with "Kryptonite fog" to disguise how blocky and ridiculous it looked, and none of its other activities were worth slogging through those gold hoops to get to. In the dark days before Batman: Arkham Asylum, superhero video games had a terrible reputation, and Superman 64 was responsible for 90% of that.