Oxymoronically described by publisher Head Games as "the first non-violent 3D shooter," not only was there nothing "extreme" about this game, but it also failed fairly miserably at resembling paintball. It looked terrible, due in no small part to being built with the thoroughly outdated (for 1998) variant of the Duke Nukem 3D Build engine, the maps looked nothing like paintball fields, and it only had one game type – a variation of capture the flag. Despite long being regarded as one of the most craptacular games ever made, it somehow spawned three sequels. Three. One each year until 2002.