Shigeru Miyamoto Shares Nintendo SecretsThe revered video game designer on Nintendo's history, the next wave of gaming and the 'Year of Luigi'
blog comments powered by Disqus
Miyamoto works tirelessly, creating characters for his new pre-game intros with a Nintendo DSi application called Flipnote Studio for "flipbook-style" animations. "I use that to draw kind of a rough idea of what I want the movie to be and send that to the director and then he starts working on it," he says.
Adds Miyamoto, "Over the years, games have changed quite a bit. We've seen new elements added, we've seen the addition of multiple layers of backgrounds of games and even additional characters and then we have all the production elements that go into games now from the stories and everything." But he still tries to approach creating the same way: "For me, what's important is that starting from the idea. Even if you're developing for a really large team, you still need to have maybe just one or two people who really are overseeing the entire project."