'The Last of Us'
So it's another post-apocalyptic shooter? Oh, the zombies are fungal instead of undead? It doesn't sound all that interesting, until you pick up The Last of Us and realize its Cormac McCarthy's The Road retold. Combat, scavenging, crafting. . . it feels rough and desperate because that's exactly what this game is. You're supposed to experience The Last of Us not as some pick-up-and-play shooter, but an emotional experience with so much darkness that every happy moment feels like a revelation. Talking about the greatness of The Last of Us in terms of gameplay is like speaking about grammar in The Road – it misses the point entirely.