
Where do you look for something to knock you out of your summer-movie funk? Not The Incredible Hulk, which looks like a giant green beach ball — even with a rage bug up its air hole. And not The Happening, featuring Mark Wahlberg as a science teacher scanning the skies for an airborne virus when the real mystery is how many times M. Night Shyamalan thinks he can go back to the Sixth Sense well.
Time to go interactive. That's right, me the movie critic is actually telling you to switch to video games until Hollywood makes more exciting movies. Spawned by Rockstar Games over three and a half years with a crew that topped 1,000 and a cost that tickled $100 million, Grand Theft Auto IV has been raking it in since its April 29th debut ($500 million in its first week alone; no film or music launch beats that).
Now, after my total immersion in GTA IV on PlayStation 3 (it's also released on Xbox 360), I'm here to tell you why. It's a hell of a game (maybe not the Citizen Kane of the form, like many game reviews claim), and in terms of action, thrills, imagination and innovation, GTA IV has it all over the pablum currently passing for ingenuity at the multiplex. (Note to the moral hand-wringers: Yes, GTA IV is brutal, bloody, debased, debauched and likely to corrupt the innocent after, say, 400 hours of play. But let's keep the innocent out of this.)
And let's keep my game skills out of this as well. This is a review of Grand Theft Auto IV the M-O-V-I-E. And I have to say, it's better than anything I've seen at the multiplex so far this summer, except maybe Iron Man. There's plot development, character depth and moral ambiguity, stuff you don't find in Speed Racer. This open-world game is set in Liberty City, a knockout rendering of New York and its boroughs that's so real you can almost pick up the stench.
Like a really good movie, GTA IV doesn't shoot its wad in the first scene. You'll have to keep your itchy fingers off the controller as the plot is set up. You play the game as Niko Bellic, just off the boat from Eastern Europe and the hard knocks of the Bosnian war. Niko thinks he'll be living large with his cousin Roman. Ha! Roman's been lying through his teeth, living in a dump and working in a cab depot to cover his criminal dealings. Niko, his eyes opened quickly to the so-called American dream, is soon living his own nightmare as a hired killer. The voice work is first-rate, notably by actor Michael Hollick, who brings vocal ruggedness and sly humor to Niko, an immigrant with his own revenge agenda concerning a traitor from his army days. Is America corrupting Niko, or is it the other way around? Play the game and take your choice.
It's a rare video game that enters territory marked by Scorsese and Tarantino. But writers Dan Houser and Rupert Humphries have created the vid version of film noir with dialogue that crackles even in the film's darkest shadows. And they take every shot they can at social satire. That's not a torch being carried by Lady Liberty (the Statue of Happiness here), it's coffee in a cardboard cup. Cellphone addiction is just as prevalent in the GTA IV sandbox — Niko's cell is ever ready to help him complete a mission, whether it's stealing cars, dealing drugs, shagging babes or murder for hire. Billboards fly by hyping America's Next Top Hooker. And there's the Liberty City Gun Club, which wants to amend the Constitution to provide for "more guns."
No way am I trying to make GTA IV look like it's good for you. You can bowl, play pool, shoot darts, ride a roller coaster, smash a motorcycle or crash a speedboat. The ops for close encounters of the violent kind are endless, be they on foot or by vehicle. Each car you steal handles differently. Decide to shoot someone and you can target specific body parts. Civilians and cops go down like crazy. Ditto choppers, with the help of a howitzer. You can pound down cosmos with a coked-up supermodel and drive drunk with the camera weaving all over the place. But be careless of damage to property or Niko's life and limb and it will cost you in terms of completing your mission and winning the game. Actions have consequences. Who'd-a thunk?
And that extends to sex with the ladies of Liberty City. Let a hooker approach Niko in his car ("I'll suck your cock real nice") and you can tell her "get in" or kill her or both — just like James Bond did in Dr. No. I admit I let Niko go off mission to get a lap dance. Don't expect total nudity, but the real surprise is the politeness afterward ("Do you need a tissue, sweetie?").
There are more accessories in GTA IV than you'll find in Sex and the City. You can take Niko shopping, for clothes or weapons. You can side-trip to a comedy club and laugh at Ricky Gervais and Katt Williams. You have your choice of radio stations in your car and over 200 songs (largest number ever for a video game), featuring diverse artists from Smashing Pumpkins and Kanye West to John Coltrane and Philip Glass. What movie is going to top that?
Of course, non-blockbusters — the kind major studios won't trot out till fall — don't need all the bells and whistles. I'll resist to the last, trading human drama for virtual reality. That doesn't mean I didn't wonder for a minute what it would be like to grab a controller and follow the characters in No Country for Old Men and There Will Be Blood into corners their creators never imagined. What's needed now are creative minds up to the challenge of turning gaming into a revolution in filmmaking. GTA IV deserves major props for extending the potential of storytelling. But who's the ballsy visionary — yes to James (Titanic) Cameron, no-no-no to Michael (Transformers) Bay — capable of raising interactive video to the level of cinematic art? GTA IV qualifies as a wow of a start. It's not this game that spits you out feeling brain-numbed and dead-ended. It's Hollywood. You leave GTA IV — if you ever do — thinking, "So many possibilities."

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- Portions of Album Content Provided by All Music Guide © 2009 All Media Guide, LLC.
Trev | October 25, 2009 1:37 AM
I must disagree that this is about "raising interactive video to the level of cinematic art". This is just a demonstration of director talent that hasn't been tapped as other big wigs run dry.
Give Dan Houser and Rupert Humphries the opportunity to do some film-writing and directing, and you will have masterpieces to the tunes of The Dark Knight.
lol | June 29, 2008 5:31 AM
it's funny how pete just said GTA4 is better then the movies coming out this summer and all these ppl just start talking about MGS
ALL THE GUY IS TRING TO SAY IS THE MOVIES RIGHT SUX AND THAT A VID GAME LIKE GTA4 IS AN ALTERNATE OPTION INSTEAD SITTING THRU A LAME MOVIE!!!
Elias | June 24, 2008 9:12 AM
I have to agree with SpikeDelight, especially on the movie comparison. Computer games have become more and more mainstream and "movie-like" at the cost of gameplay. Games today aren't any more complex than games of the early 90s, the only thing that has evolved is graphics technology and physics emulation. This cinematic boom just keeps on adding pressure to develop eye candy and leaves the substance behind. GTA 4 is fun game, but it isn't neccessarily do anything better than games of the 90s.
Holy shit, people mentioned Planescape. That is indeed the epitome of a good computer game story. Definitely the best story in a computer game, and would make for a good novel too. That game oozes story, from the great characters with real substance (all your party members, Ravel, Transcendent One etc. are fully developed), the way you uncover your past, great setting to the bittersweet ending (I don't want to spoil anything, but seriously, you hardly find something so badass in movies, let alone in games). It lacks in graphics and all that though, the combat is pretty bad, worst of the infinity engine games, but then, there are only about four mandatory combat encounters. The fact that the entire game revolves mostly around (well-written) dialogue is great. I guess you could call it a thinking man's game.
Yea, sorry, I got carried, but one often does when discussing things they love.
Should anyone play it, make sure to get the custom resolution mod: http://www.gibberlings3.net/widescreen/
Zampano | June 23, 2008 2:43 PM
Excellent article. I picked up GTA IV the day it came out, but have been working my way through the story very slowly because I don't really want to hit the end yet. The more time I spend in Liberty City, the more amazed I am.
Oh, and to IG, I could not agree more. Ico and Shadow of the Colossus are, for my money, the two best games ever made. It's fairly common for games to elicit base emotions, like fear or excitement, but those two games were the first I ever played that created a more complex emotional response in me. They make me SAD. Every time I play them. And I love them for it, and for the fact that this is achieved not through some highly manipulative plot point delivered through a cut scene, but just through a general tone of loneliness and loss that permeates every aspect of both games. Absolutely amazing (and amazing looking, especially considering the limitations of the hardware), and I can't freaking wait for what Fumito Ueda and Team ICO have up their sleeves for the PS3. It's a great time to be a gamer!
SpikeDelight | June 23, 2008 10:02 AM
---Love the review Peter, but I'm going to have to respectfully say you've got it all wrong. I don't think that video games need to be judged as if they could be movies. I think they are two separate entities. We always see video-game based movies and movie-based video games, and everyone wonders why they turn out badly. They are two art forms that don't cross each other well. The reason why Grand Theft Auto IV is so good is because it has all the time in the world to tell its story. If you try to compress that down into two hours, I don't care who's at the helm, it's not going to be as compelling. Think of a TV show. You care about the characters in Band of Brothers more than the ones in Saving Private Ryan, just because you've been with them for so long. That is one of the strengths of video games as well. If you've gone through Niko's struggles for 30 hours, you're going to care what happens more than if you've been watching him for a mere 1 and a half.
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---Grand Theft Auto also lets you create your own story, which makes it more successful than most games with a linear progression. Only part of the fun is watching the characters do things in the cutscenes, but then you get to pick the controller back up and play through all of Niko's mishaps. You decide how to go about it, and you can even mess around and do something nobody has done before in the living, breathing City of Liberty. Games with a completely linear plot progression I think are less successful because they don't give the player any breathing room. They're trying to be movies and I think that's the wrong way to go about it. They don't take advantage of the medium's strengths, they are just trying to be "cinematic."
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---I honestly think that the word "cinematic" is the biggest problem the gaming world has today. Don't get me wrong, I love movies, but the sooner gaming as an art form sheds its ties with Hollywood and the movie industry the better. Movies are great at what they do, but games are all about interactivity. When you take the interactivity away all you have left is a hollow experience that always feels like it should have faded to black and allowed you to take the reins.
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*also in case you're wondering, the dashes are to make these sentences form paragraphs instead of just being mashed up into one big block of text.
Your Mum | June 23, 2008 8:32 AM
I have both MGS4 & GTAIV. All I can say is that both games feel like a cinematic experience. Either if its GTA's dark & twisted story telling of trying to get somewhere in life, or MGS's complex, intiguing plot of a legendary soldiers final mission. Both games have been a complete success, & will probably be the two best games of 2008. Now could all you idiots stop arguing, we should be talking about the fact im king of kings.......
presentation? | June 18, 2008 3:51 PM
If you think Torment lacked presentation, then I suggest you pick up a dictionary and look up the word sometime. Torment is the epitome of good storytelling. That it has a wealth of text is inconsequential; The images, ideas and moods it evokes will only fall short to the most unimaginative person.
Nuance | June 18, 2008 3:47 PM
You should look up that word Alan. Then you will see how absurd saying "And finally... Half-Life? What? Half-Life's plot is Doom's plot is Unreal's plot is every other FPS' plot."
Halflife has more story in its credits than most movies do.
Ben Raybuck | June 18, 2008 10:30 AM
And here is the bottom line as far at this whole MGS dilemma is concerned: we are talking about a difference in genre here. Travers is trying to say that the average moviegoer could be drawn to the plot of GTA IV, because practically anyone who has seen a crime drama will be treading on familiar ground. Now here is where you need to not take me the wrong way, because I love MGS and its storytelling... BUT it is a complicated and twisted assortment of items ranging from sci-fi (especially in the most recent installment) to the downright absurd (looking at you, MGS2) all wrapped up in the skewed vision that Japanese game developers seem to impose upon reality. In other words, it isn't NECESSARILY for Joe Moviegoer who is looking for an alternative to summer movie drudgery.
kojima | June 18, 2008 10:17 AM
will everyone stop going on about MGS4. Its shit, I want to actually PLAY the game not watch 2 hours of cutscenes every 5 minutes. GTA 4 is awesome.
Ben Raybuck | June 18, 2008 10:16 AM
Absolutely wonderful. It really is about time that someone with credibility helped to usher video games into the realm of high art from a critical standpoint, and I am certainly glad Mr. Travers is the one to do it.
steven | June 18, 2008 1:21 AM
wait till you play Metal Gear Solid 4
Reese | June 17, 2008 3:05 PM
Eh, the game was fun and I'll agree Niko was a well-conceived character but his arc was not really well done. There is no resolution. By it's very nature, the game has to "continue" infinitely after the story, so there is no catharsis. Niko is just kind of left where he started. Only very superficial character development over the course of the game. Good, and I highly recommend, but it's far from Scorsese or Tarantino in telling a story.
That One Guy | June 17, 2008 1:36 PM
Hey, great article. I have been playing GTA IV since it came out and I love it. I don't think you can ride a roller coaster though. (there is a track, but no coaster.)
Alan | June 17, 2008 12:53 PM
This is ridiculous. Did you PLAY through GTA4? How many 'popcorn movies' don't have actual endings? They tend to get MORE exciting as the story progresses, not less. GTA peters out after the first third, leaving a ton of unresolved plot holes.
As to other posters. Torment's plot is good, no doubt, but it's fantasy novel good, not really in the league of popcorn movie. There's a ton of reading and very little presentation. Not that reading is bad, but storytelling isn't just having pages and pages appear on-screen.
And finally... Half-Life? What? Half-Life's plot is Doom's plot is Unreal's plot is every other FPS' plot. They did something new by never breaking from the first person view, but having a silent, blank slate protagonist means a protagonst with no character.
Have you tried Bioshock? | June 17, 2008 10:59 AM
That might be the Citizen Kane you were looking for.
Uh | June 17, 2008 10:38 AM
Just because MGS4 succeeds at telling a story doesn't mean GTA4 doesn't.
Again, nice article.
lolgasms | June 17, 2008 10:12 AM
its not about comparing GTAIV to MGS, its the fact that MGS is a series that attempts to not only break the 4th wall, but also attempts to blur the line between cinematics and the video game, that series has attempted to do this first before anyone else. if anything MGS4 is the popcorn movie of the summer and not GTAIV. i just played MGS4 and its incredible, it indeed blured the line between the video game and the movie.
Guys | June 17, 2008 10:04 AM
Stop commenting about Metal Gear. Seriously.
OK - If you like the immersion found in GTA4, you may like the immersion found in the Metal Gear series. Or in the Castlevania series. Or in the Legend of Zelda series. Or in the Final Fantasy series.
Nowhere does the author compare GTA4 to Metal Gear.
Nowhere does the author mention Metal Gear... or ANY OTHER game.
All he says is this: play GTA4 if you want an enthralling experience, so much that it is better than most movies released this summer.
I agree wholeheartedly.
Anonymous | June 17, 2008 9:36 AM
No. The MGS series is far superior and is the greatest merging of film and gaming to this date.
Scott | June 17, 2008 7:42 AM
Wow, a brilliant review. Thanks for such an honest examination of a game in your movie review page.
While I agree that the game isn't a tour de force of the same level of some classic films, it does handle moral ambiguity well and makes a great a story with characters you can associate with. Not that we're all going to go out and kill people, but it does make you wonder how far we might slip if we started on such dark roads.
Also I agree with the idea that Hollywood will continue to suffer untill people stand up and start releasing films that are worth getting away from your Xbox360 for.
Thanks,
Scott
PS: Iron man was good aye ;)
IG | June 17, 2008 6:56 AM
It's not often us in the games industry see praise from the movie critics, especially with the likes of Roger Ebert refusing to acknowledge any kind of artistic merit in videogames whatsoever, so thank you for this article.
On the other, less 'popcorn' side of the spectrum, might I suggest Ico and Shadow of the Colossus (both on the Playstation 2) to you for a different type of thoughtful, interactive narrative that's inexorably linked to the gameplay? If you're interested in this sort of thing - and it seems you might be - I think you could get a lot out of them.
ugh | June 16, 2008 7:33 PM
Please don't cite Metal Gear Solid as highlights of video games. They are about as much of an engrossing story as your typical action movie is.
Story telling top honors goes to games like Halflife or Planescape: Torment. MGS is entertaining, no question, but has no standing amongst the few games that can compare with the drama of good movies.
cory | June 14, 2008 11:12 PM
peter, you should seriously look into revewing games on this web site, it would keep me reading.
Joey | June 14, 2008 4:48 PM
Video games are the entertainment media of the future...HEAVEN HELP US!
RHCPfan24 | June 13, 2008 9:23 AM
Pete,
I am so glad you recognized this game. I have been playing it since its release and love it. It is sort of bizarre on my opinion for a movie reviewer to endorse a videogame, but change is good, and change is all this magazine ever does.
Great job, and this sure is a great game.
(Will the Thrill is right, though. The Metal Gear Solid series has been around for a while and has provided a great story for this time. However, the plot is quite bizarre and requires much more dissection and analysis than most games, which may turn some off. GTA 4's story is much more accessible for the masses, and will certainly turn on a movie reviewer like Peter Travers.
Will The Thrill | June 12, 2008 10:23 PM
Not to be impolite, but I noticed that you said that GTA IV was a "wow of a start". This is not quite true. The 3 major Metal Gear Solid games (4 starting today) have been wowing gamers for close to a decade now with its incredible mix of interactivity and cinematic splendor. Video gamers have been saying for years that director Hideo Kojima is the Steven Spielberg of the gaming industry.
I would encourage anyone to pick up a copy of Metal Gear Solid: The Essential Collection for PS2 (It will also work on PS3). You get the the first three groundbreaking games, and it only cost $30. And if you love them, Metal Gear Solid 4 just came out today, and judging from the reviews that I've read, it should be even better!
matt vargas | June 12, 2008 6:43 PM
peter travers i admire that you took an interest in this game... i have been playing it and it definetily beats watchin most of the movies out there. great article
Potential | June 12, 2008 4:32 PM
Nice to see the older generation noticing what us young'uns are into. Interactivity is improving with technological discoveries. Soon I think video games will compete not only in profits, but in story telling. Some older games(with the help of a bit of imagination) have already gone there. There are storylines and memorable moments from more cerebral games that are just as powerful as some of the best scenes from movies. They aren't common, but they do happen.
dany | June 12, 2008 2:47 PM
hey pete
i am a big fan of your work,
but you have to give m night alot more credit then that
he is a creative force that doesnt play by the rules
you have to respect that